// HEAD TO HEAD
Charles vs Wee & Woo
Skill buffs, kits, and community-voted role fit for Charles and Wee & Woo, Gen 7.
CHARLESTank / sustain
WEE & WOOAoE burst + rally support
COMPARING FOR
Wee & Woo is the best fit for 2 of 7 roles
Wee & Woo2 WINS · 5 TIES
Charles0 WINS · 5 TIES
Stats
MAX-LEVEL SKILL BUFFSBURST DAMAGE
Area Of Effect Damage UpAOE
280%−33%
420%BEST
Burn Damage UpSINGLE-TARGET
—
25%BEST
Damage UpSINGLE-TARGET
140%BEST
—
Extra Damage Up
—
—
Infantry Damage Up
—
—
Second Wave Damage Up
—
—
Skill Damage Up
—
—
Third Wave Damage Up
—
—
Archer Attack Up
—
—
Attack Speed Up
—
14%BEST
Attack Up
100%BEST
26%−74%
Cavalry Attack Up
—
—
Confuse Chance Up
—
—
Crit Rate Up
—
—
Damage Dealt Chance Up
—
50%BEST
Damage To Archer Up
—
30%BEST
Damage To Infantry Up
—
25%BEST
Enemy Damage Taken Up
—
—
Enemy Defense Down
—
—
Extra Attack Chance Up
—
—
Knockdown Chance Up
—
—
Lethality Chance Up
—
—
Lethality Up
—
10%BEST
Silence Duration Up
—
—
Stun Chance
—
—
Stun Chance Up
—
—
Stun Duration
—
—
Stun Time
—
—
Weakest Hero Health Up
—
—
Cavalry Archer Health Up
—
—
Damage Reflect Up
—
—
Damage Taken Chance Down
50%BEST
—
Damage Taken Down
20%BEST
—
Defense Chance Up
—
—
Defense Up
—
—
Dodge Chance Up
—
—
Enemy Attack Down
—
—
Enemy Attack Speed Down
—
—
Enemy Damage Down
—
—
Enemy Lethality Down
20%BEST
—
Enemy Troops Attack Down
—
—
Healing Effects Up
—
—
Healing Received Up
—
—
Healing Speed Up
—
—
Healing Up
15%BEST
—
Health Up
25%BEST
—
Infantry Health Up
—
—
Parry Chance Up
—
—
Shield Up
—
—
Stamina Cost Down
—
—
Summon Health Up
—
—
Defender Squads Attack Up
—
15%BEST
Defender Squads Defense Up
—
—
Defender Squads Health Up
—
—
Defender Squads Lethality Up
—
—
Defender Troops Attack Up
—
—
Defender Troops Lethality Up
—
—
Rally Attack Up
—
—
Rally Squads Lethality Up
15%BEST
—
Rally Troops Lethality Up
—
—
Bear Rally Lead
D
Abest fit
PvP Rally Lead
Seven
Seven
PvP Garrison Lead
Seven
Seven
Bear Joiner
D
Sbest fit
PvP Joiner
Seven
Seven
Solo March Combat
Seven
Seven
Arena/Conquest
Seven
Seven
Skills
CONQUEST & EXPEDITIONCharles
CVengeanceCharles unleashes a Vengeance strike from the Angel of Justice against enemies in a fan-shaped area ahead, dealing Attack * 140% damage and stunning targets for 1s while increasing his own Attack by 140% for 2s.
CParting GiftCharles minefields the area after his mech's destruction, dealing Attack * 280% Area of Effect damage to nearby enemies as a parting gift.
CNimble SoulCharles has always been gifted with lightning-fast reactions, granting a 50% chance of reducing damage taken by 50%.
EIntimidationThe terrifying presence of the massive Angel of Justice on the battlefield reduces the total Enemy Squads' Lethality by 20%.
EIron BodiesSuperior metal armor forging blunts the impact of conventional weapons, reducing Squads' damage taken by 20%.
EGreat JusticeThe Angel of Justice comes outfitted with state-of-the-art battlefield medkits, increasing Squads' total Health by 25%.
CMechanicGEAR · Justice FistCharles' attacks improve his sustain by restoring Health based on Attack.
EShock and AweGEAR · Justice FistCharles' decisive pressure increases Rally Squads' Lethality by 15%.
Wee & Woo
CHigh GroundWee & Woo follow the artillery principle of high ground, long shots to the letter, dealing Attack * 420% Area of Effect damage.
CIncendiariesWee & Woo fire a special incendiary round from the Royal Foundry, dealing Attack * 84% Area of Effect damage. The flaming crater in its wake also deals Attack * 84% damage to nearby enemies every 0.5s for 2s.
CFrontal SupportArticle 30 of the artilleryman's code provides a role for non-essential personnel at the front when necessary, increasing Attack by 26%.
EArtillerymenThe inclusion of the artillerymen has an overall helpful effect, increasing Squads' total Attack by 15% and total Lethality by 15%.
EChain ShellingWee & Woo's devastating back-to-back rounds tear shreds through the enemy lines, increasing Squads' Damage Dealt to Archer by 30% and to Infantry by 30%.
EBoom BoomThere's always someone in every cannon duo who can aim well. Wee & Woo's presence gives Squads' Attack a 50% chance of dealing 50% extra damage.
CZero SympathyGEAR · MortarTruly, Wee & Woo's knowledge of modern ranged techniques has boosted morale. Wee & Woo also increase the Attack Speed by 14% for Heroes and Escorts for 5s.
ELandminesGEAR · MortarSmart artillerymen always keep mines in reserve in case of unwelcome friends. Wee & Woo increase Defender Squads' Attack by 15%.
// ABOUT THIS PAGE
Charles vs Wee & Woo
A permanent, shareable comparison of Charles and Wee & Woo — the same Stats, Role fit, and Skills breakdown as Kingshot Alliance Command's interactive Hero Compare tool, pre-built for this exact pairing.