
Alcar
An infantry fortress who goes invulnerable in Conquest. In Expedition, Alcar periodically shields Infantry and Archers and sharply raises Infantry damage dealt.

Enters an invulnerable state, unable to move or cast skills but immune to control effects, and reduces damage taken by 70% for 2s.

Spears a line of enemies, dealing Attack * 98% damage and increasing the damage taken by enemies hit by 20% for 2s.

Glorious Mark restores Attack * 42% Health every second for 5s.

Reduces Infantry and Archer's damage taken by 70% every 5 turns for 2 turns.

Increases Infantry Damage Dealt by 100% and Cavalry and Archer's Damage Dealt by 10%.

Increases Infantry Damage Dealt per attack by 60% and the target's Damage Taken by 25% for 1 turn.

Glorious Mark increases friendly Squads' Attack by 42% for 2.5s.

Increases Defender Squads' Health by 15%.
Community-voted tier placement for Alcar at Generation 4, role by role:
Fully star-leveling Alcar from unlock through ★5 costs 1,075 shards (10 to unlock, 1,065 across all 5 stars) — spendable as Alcar Shards or the general Mythic Shards every Legendary hero shares.