
Charles
An infantry mech pilot with area damage and fast reactions in Conquest. In Expedition he cuts enemy Lethality, reduces damage taken and raises Squad Health.

Charles unleashes a Vengeance strike from the Angel of Justice against enemies in a fan-shaped area ahead, dealing Attack * 140% damage and stunning targets for 1s while increasing his own Attack by 140% for 2s.

Charles minefields the area after his mech's destruction, dealing Attack * 280% Area of Effect damage to nearby enemies as a parting gift.

Charles has always been gifted with lightning-fast reactions, granting a 50% chance of reducing damage taken by 50%.

The terrifying presence of the massive Angel of Justice on the battlefield reduces the total Enemy Squads' Lethality by 20%.

Superior metal armor forging blunts the impact of conventional weapons, reducing Squads' damage taken by 20%.

The Angel of Justice comes outfitted with state-of-the-art battlefield medkits, increasing Squads' total Health by 25%.

Charles' attacks improve his sustain by restoring Health based on Attack.

Charles' decisive pressure increases Rally Squads' Lethality by 15%.
Community-voted tier placement for Charles at Generation 7, role by role:
Fully star-leveling Charles from unlock through ★5 costs 1,075 shards (10 to unlock, 1,065 across all 5 stars) — spendable as Charles Shards or the general Mythic Shards every Legendary hero shares.