
Jaeger
A high-variance archer who can stun, burst or heal in Conquest. In Expedition he gives chances to boost damage and cut enemy Lethality, plus a flat Squad Health bonus.

Like a siren's deadly song, Jaeger deals Attack * 224% damage to enemies in the target area and stuns them for 2s.

Jaeger deals Attack * 300% damage to the target, or restores the target's Health equal to his Attack * 50%.

Increases enemy damage taken by 30% for 3s.

Provides a 20% chance of increasing Squads' damage dealt by 40% for 3 turns.

Provides a 20% chance of reducing the total Enemy Squads' Lethality by 50% for 2 turns.

Increases total Squads' Health by 25%.

Silences the target and prevents them from using skills for 5s, dealing Attack * 300% damage.

Increases Defender Squads' Health by 15%.
Community-voted tier placement for Jaeger at Generation 3, role by role:
Fully star-leveling Jaeger from unlock through ★5 costs 1,075 shards (10 to unlock, 1,065 across all 5 stars) — spendable as Jaeger Shards or the general Mythic Shards every Legendary hero shares.