
Wee & Woo
An artillery archer duo with long-range area bombardment in Conquest. In Expedition they boost Squad Attack and Lethality, add damage against Archers and Infantry, and give a chance at bonus damage.

Wee & Woo follow the artillery principle of high ground, long shots to the letter, dealing Attack * 420% Area of Effect damage.

Wee & Woo fire a special incendiary round from the Royal Foundry, dealing Attack * 84% Area of Effect damage. The flaming crater in its wake also deals Attack * 84% damage to nearby enemies every 0.5s for 2s.

Article 30 of the artilleryman's code provides a role for non-essential personnel at the front when necessary, increasing Attack by 26%.

The inclusion of the artillerymen has an overall helpful effect, increasing Squads' total Attack by 15% and total Lethality by 15%.

Wee & Woo's devastating back-to-back rounds tear shreds through the enemy lines, increasing Squads' Damage Dealt to Archer by 30% and to Infantry by 30%.

There's always someone in every cannon duo who can aim well. Wee & Woo's presence gives Squads' Attack a 50% chance of dealing 50% extra damage.

Truly, Wee & Woo's knowledge of modern ranged techniques has boosted morale. Wee & Woo also increase the Attack Speed by 14% for Heroes and Escorts for 5s.

Smart artillerymen always keep mines in reserve in case of unwelcome friends. Wee & Woo increase Defender Squads' Attack by 15%.
Community-voted tier placement for Wee & Woo at Generation 7, role by role:
Fully star-leveling Wee & Woo from unlock through ★5 costs 1,075 shards (10 to unlock, 1,065 across all 5 stars) — spendable as Wee & Woo Shards or the general Mythic Shards every Legendary hero shares.