
Yang
A combo-shot archer with high Crit Rate in Conquest. In Expedition he adds extra strikes, Archer damage procs and a chance at bonus damage for every squad.

Yang delivers a rip-roaring Frostkin in a straight line against enemies, dealing Attack * 140% Area of Effect damage plus the same amount on its return path.

Yang's special firearm has a 35% chance of inflicting a combo shot, dealing another round of damage to enemies.

Any bullet can inflict the critical blow to a hunter's prey when aimed just right. Yang enjoys a 15% Crit Rate when dealing damage.

An avalanche for Yang is just another weapon in his arsenal, resulting in an additional strike against a target by all Squads every 4 turns for 100% damage.

Years of arctic adversity have taught Yang to seize advantages. Yang's Archers have a 40% chance of dealing 100% extra damage with every attack.

Yang is an advanced thinker who can easily grasp the principles of almost any phenomena, giving all Squads a 40% chance of dealing increased damage every turn.

Yang's impressive muscle memory enables a five-shot barrage, dealing Attack * 56% damage to a random enemy. If the target is an Escort, there is a 56% chance of instantly knocking them down.

Yang puts the maxim that the best defense is a good offense to good use, increasing Rally Squads' Lethality by 15%.
Community-voted tier placement for Yang at Generation 6, role by role:
Fully star-leveling Yang from unlock through ★5 costs 1,075 shards (10 to unlock, 1,065 across all 5 stars) — spendable as Yang Shards or the general Mythic Shards every Legendary hero shares.