
Zoe
An infantry tank who makes her targets take more damage and heals herself once when badly hurt in Conquest. In Expedition she boosts Squad Attack, can Sunder enemies and makes enemy squads take more damage.

Zoe's unpredictable attacks easily entangle foes, dealing Attack * 84% damage every 0.5s and increasing the target's damage taken by 30% for 2s.

Zoe requires pain to reach peak physical performance. Zoe immediately regains 40% of max Health when under 50% Health. Can only activate once per battle.

Zoe inspires her fellow warriors to battle, boosting your heroes' Attack Speed by 7%.

Your squads' attacks gain a 20% chance of inflicting Sunder, dealing 40% damage per turn for 3 turns.

Zoe is a gifted orator, and her rousing battle speeches increase the total Squads' Attack by 25%.

Zoe strikes the enemy so completely and utterly that your squads' attacks gain a 50% chance of increasing enemy squads' damage taken by 50%.

Zoe's inner demon is awakened only by pain. Gaining a 24% increased Attack until the end of the battle once Agony Rush is triggered.

Zoe is a relentlessly demanding garrison commander, increasing Defender Squads' Attack by 15%.
Community-voted tier placement for Zoe at Generation 2, role by role:
Fully star-leveling Zoe from unlock through ★5 costs 1,075 shards (10 to unlock, 1,065 across all 5 stars) — spendable as Zoe Shards or the general Mythic Shards every Legendary hero shares.